DriftSteel

Gameplay Programmer, Particle Engineer, and Technical Designer

(November 2022 - April 2023)

  • Programming responsibilities: Data-driven particle system engineering and implementation, enemy behavior design, graphics and shader programming, physics programming, technical design

  • Team Size: 8 team members

  • Misc. responsibilities: Animation assistance, musician

Page under construction! Contact me to learn more about this project!

DriftSteel is a turn-based physics strategy game made in a custom C++ engine set in space, battling against evil alien bugs in a field of debris. Each “turn” gives the operator an opportunity to either attack or move, creating a unique gameplay loop to set it apart from other strategy games.

Development history and retrospective

[todo]

[todo]

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2D Procedural Shooter