Megalocephalo
Creative Director and Technical Designer
(August 2023 - July 2025)
Download link: https://games.digipen.edu/games/megalocephalo
Programming responsibilities: Gameplay programming, technical design, behavior prototyping, particle and shader design/implementation, bugfixing
Team Size: 8 developers
Misc. responsibilities: Creative direction, level design, concept artwork, texture artwork, playtesting, game design documents
Created, arranged, and refined game design documents, including the initial ideas and draft for the game
Conducted multiple playtesting sessions and interviews, organizing reports to discuss with the team afterwards
Bridged communication between designers and programmers in order to clearly communicate and implement mechanics
Spearheaded concept artwork for player, enemy, UI, and environment assets with notes on how they could be implemented mechanically
Rapidly prototyped stage elements and enemy behaviors based on the framework created by the tech team
Used Unity’s Shader Graph system to create aesthetically pleasing and stylized environments










