Splat-o-sphere
Main Developer
(September 2024 - October 2024)
Unavailable for download
Programming responsibilities: Nintendo SDK integration, gameplay programming, technical design, procedurally generated environments
Team Size: Solo
Misc. responsibilities: UI design, VFX design
Page under construction! Contact me to learn more about this project!
Splat-o-sphere is a short-and-sweet physics-based maze game made in Unity and developed for the Nintendo Switch where both the player and the obstacles move with your inputs. Avoid the enemies and paint your path through the randomly-generated labyrinth to reach the goal!
Development history and retrospective
During my academic career, I was fortunate enough to get involved in a class taught by a current Nintendo employee that allowed my peers and I to work with official Nintendo Switch development kits. Our task was to work with what documentation we had to reverse-engineer and implement controls for Nintendo Switch Joy-Cons into a 3D game made in Unity. For that project, given one of our project requirements was to have multiple objects, I had the controllers move both the player character and the enemy spheres on the map as if the entire maze was being rotated Labyrinth-style.
The player would have to navigate around a randomly generated maze and avoid the enemy spheres in order to reach the end; given the tiles underneath the player would light up, there was an optional goal to cover the maze in your color, inspiring the name “Splat-o-sphere.” Overall, it was an interesting mix of using existing Unity knowledge in order to make a short and engaging experience alongside analyzing documentation to implement Joy-Con controls.





