Godot 4.3’s @tool and Resources - Variety made Expandable

I challenged myself to make a free-form video talking about a recent implementation of objects in Godot combining its @tool keyword for scripts with custom Resource objects. This implementation allows for more flexibility and expandability when implementing different kinds of objects and systems, which can be used for different applications like enemies, text boxes, and more. My phrasing may be a bit off and drawn out, but this was all recorded in one take in order to practice my presentation skills.

Links to the official Godot documentation for these functions can be found here:

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Godot 4.3’s .set() and .get() - Simple yet Powerful