Gameplay Programmer and Technical Designer

Hi, I’m Jared! Thanks for visiting my website!
I’ve developed a specialty in gameplay programming and technical design driven by my desire to share my passion for games with others. I’m always putting my best foot forward to create video game experiences that are inspirational, engaging, and outright fun!

GAME PROJECTS

DNA [DO NOT APPROACH]

Developed in Godot 4.3, this project is a top-down procedurally generated dungeon crawler inspired by The Binding of Isaac, Hades, and Changed. I spearheaded the component-based engine used for game objects. I also designed and implemented expandable enemy behaviors to create varied and engaging encounters.

Megalocephalo

This project is a 2.5D action-platformer created in Unity featuring a hybrid melee/ranged combat system and variety of different mechanics to interact with in each level. Alongside level design, VFX design, concept art, and using Unity’s Shader Graphs for environment aesthetics, I was in charge of designing and prototyping enemy and stage hazard behaviors.

2D Procedural Shooter

Using Unity, this project uses a unique subtractive approach to level generation, making use of a finely tuned structure to create expansive maps that cater to all kinds of players. I conceptualized and implemented the PCG for the map and enemy encounters on top of creating a custom player controller and various enemy behaviors.

Articles