Gameplay Programmer and Technical Designer
Hi, I’m Jared! Thanks for visiting my website!I’ve developed a specialty in gameplay programming and technical design driven by my desire to share my passion for games with others. I’m always putting my best foot forward to create video game experiences that are inspirational, engaging, and outright fun!
GAME PROJECTS
Calvinchess
What if chess shifted and evolved as you played? Using Godot 4.5, I abstracted the game’s rules and pieces with the help of custom resources and objects to allow for constant changes. Smooth animations and extensive iteration upon the user interface was necessary to create a fun and chaotic twist on the classic strategy game.
DNA [DO NOT APPROACH]
Developed in Godot 4.3, this project is a top-down procedurally generated dungeon crawler inspired by The Binding of Isaac, Hades, and Changed. I spearheaded the component-based engine used for game objects. I also designed and implemented expandable enemy behaviors to create varied and engaging encounters.
Megalocephalo
This project is a 2.5D action-platformer created in Unity featuring a hybrid melee/ranged combat system and variety of different mechanics to interact with in each level. Alongside level design, VFX design, concept art, and using Unity’s Shader Graphs for environment aesthetics, I was in charge of designing and prototyping enemy and stage hazard behaviors.